designUXfeatured bottom Sep 2nd, 2016 0 Reducing cognitive load in VR First of all, what is cognitive load and where does it come from? Simply put, cognitive load is the amount... Read More SHARE
designaccessibilityfeatured bottomcarousel Jul 5th, 2016 0 Accessibility in VR: Head Height Greetings Internet! My name is Brian Van Buren, and I am the Narrative Designer at Tomorrow Today Labs, a VR... Read More SHARE
designUXno coverfeatured bottombasicscarousel Mar 9th, 2016 0 Get started with VR: user experience design User experience in VR is already a very broad topic. If you're just getting started with virtual reality, you'll quickly... Read More SHARE
designaudiofeatured bottomcarouselno coverhuman factors Mar 8th, 2016 0 Can game music and sound combat VR sickness? Virtual Reality Sickness: the nightmare of VR developers everywhere. We all know the symptoms. Nausea. Headache. Sweating. Pallor. Disorientation. All... Read More SHARE
carouselfeatured bottomno coverdesignhuman factors Nov 9th, 2015 0 Vergence-accommodation conflict is a bitch—here’s how to design around it. I really do enjoy a good design challenge, regardless of medium. But there’s challenges, and then there’s the... Read More SHARE
carouselfeatured bottomno coverdesignaccessibility Aug 11th, 2015 0 The user is disabled: solving for physical limitations in VR Motion tracking has several accessibility challenges, and not just because of physical disabilities, but because we currently can't do a... Read More SHARE
featured bottomno coverdesignpsychology Jun 13th, 2015 0 Virtual gateways and event boundaries Gateways are quickly becoming a common method of transitioning users from one scene to the next. You can build portals,... Read More SHARE
designmotion trackingcarouselfeatured topno cover Feb 13th, 2015 0 The critical problem with optical body and hand tracking in VR There is a critical problem with optical body and hand tracking in VR that has so far gone unaddressed -... Read More SHARE